biasHybrid™ - Revolutionary Light Cache combining Bias and Unbiased techniques in one single light cache.

finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting maximum image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering. No compromises! And we mean it.

Now, with Drop 3, accelerating on both GPU AND CPU tracks - what more could you ask for in terms of hardware and software optimization! Quadruple choices for the artist in terms of handling speed and smart rendering. You have the latest RTX technology from NVIDIA with the full support of OptiX RTX Denoiser. Plus, you can still engage CPU on the Intel Open Image Denoiser. To view New Features videos, scroll.

Physically-Based (Spectral) Wavelength Simulation

Biased + Unbiased Hybrid Rendering

GPU OptiX RTX / CPU Intel Open Image Denoisers

Unlimited Network Rendering Available

Fast Iterations, Save time and cost

  • lambo.jpg

finalRender Drop 3

The CPU+GPU Renderer for 3ds Max Artists

finalRender is unique in many ways, try it and you will know. Latest Drop 3 - Best of both Worlds: Intel OPEN Image CPU + Nvidia OptiX RTX Denoiser.

Hybrid Hardware Rendering plus biasHybrid ™ Rendering

With finalRender Subscription Drop 2 we introduced the biggest enhancement so far. A new biased Lightcache system, a general reduction in overall memory usage and new algorithms throughout, offers the best trueHybrid™ rendering experience yet. GPU kernel memory usage has been reduced by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Now, considerable fewer passes are needed to achieve a cleaner result in less time. Depending on the individual scene setup rendering speedups of 2 times or more are not unusual to see with this new release of finalRender.

Random Walk SubSurface Scattering

SubSurface Scattering has been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically-accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS enhances areas needing cavities and thin protrusions on the surface.


  • 3ds Max 2020
  • 19
  • 18 - CPU:SSE4.2
  • GPU:CUDA 10.1 Shading Model 3.0