Giving You the Best of ALL Worlds - Software & Hardware Optimization

Drop 2.0 biasHybrid™ - Revolutionary biased light cache algorithm, combines bias and unbiased techniques in a single light cache. This plus trueHybrid™ and you have top performing speed and image quality.

finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.

Hardware optimization in Drop 1.0 trueHybrid™ means it no longer matters whether you create photo real images on a CPU, on a GPU or both at the same time. Software optimization now Drop 2.0 biasHybrid™ further reduces random noise through the use of Lightcache technology; render faster, with less passes and no compromise in quality or finer controls. View Features videos below.

Physically Based (Spectral) Wavelength Simulation

Biased + Unbiased Hybrid Rendering

Unlimited Network Rendering Available

Fast Iterations, Save time and cost

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finalRender: Drop 2 The Big Speed Up

The Choice Renderer for 3ds Max Artists

finalRender is unique in many ways, try it and you will know.

DROP 2: Hybrid Hardware Rendering plus biasHybrid ™ Rendering

The Big Speedup - finalRender Subscription Drop 2 represents the biggest enhancement so far. A new biased Lightcache system, a general reduction in overall memory usage and new algorithms throughout, offers the best trueHybrid™ rendering experience yet. GPU kernel memory usage has been reduced by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Now, considerable fewer passes are needed to achieve a cleaner result in less time. Depending on the individual scene setup rendering speedups of 2 times or more are not unusual to see with this new release of finalRender.

Random Walk SubSurface Scattering

Drop 2 SubSurface Scattering has also been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS works much better now with cavities and thin protrusions on the surface.

Compatibility

  • 3ds Max 2019
  • 18
  • 17
  • 16 - CPU:SSE4.2
  • GPU:CUDA 8 Shading Model 2.1