finalRender Subscription Drop 5 Service Pack 1 available Now.

Drop5SP1

cebas announces the immediate availability of finalRender Subscription Drop 5 Service Pack 1

New in Service Pack 1

  • Updated 3ds Max 2022 Support
  • Active Shade is now much more responsive 
  • CORE: data channel support fixed 
  • CORE: fixed some black areas caused by extreme vertex normals 
  • CORE: fixed changing randoms in variation map when objects are added or removed 
  • CORE: very long update time and big memory consumption with TP DCs and instancing fixed 
  • CEBASDLU: embree updated to the latest version 3.12.2 
  • CORE: problem with extrem vertex normals fixed 
  • CORE: improved lens sampling for DOF 
  • CORE: HDRI energy too low, fixed 
  • CORE: bump mapping invert bug fixed 
  • CORE: UI glitches fixed 
  • VDB: empty grid bbox results in infinte bbox in viewport, fixed 
  • VDB: frame offset not working, fixed 
  • VDB: crash in activeshade fixed 
  • CORE: layermap not working, fixed 
  • CORE: NEW, fR-scatter variation texture 

This Service Pack is available for free to all Subscription users in good standing. Just fire up your cebas Product Manager Application and check for Updates. finalRender Free is also updated to this latest version.
 

finalRender Drop 5 SP1 includes all previous Features and Fixes

In addition to a standalone rendering plugin for 3ds max, finalRender is now also a core part of every new single release of thinkingParticles, the most advanced visual effects tool for 3ds Max. For the first time in thinkingParticles release history we can offer a true continuous OpenVDB workflow right from within 3ds Max. Start to finish - all in one place - all in one tool! No longer is there any need to switch tools or break work flows.
You can work with massive OpenVDB operations in 3ds Max - and thanks to thinkingParticles Subscription Drop 10 - those massive data sets can easily be handled and visualized with finalRender.
 
NanoVDB - is an optimized subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for the GPU. However, NanoVDB does not necessarily need a GPU to operate, it performs reasonably well on CPU. The main use for NanoVDB is fast visualization of massive OpenVDB data structures preferably on the GPU.

CPU and GPU accelerated NanoVDB functionality really shines with finalRender's Unbiased Physically Based Spectral renderer. You get the best of both worlds - all of the time - CPU or GPU. By leveraging the rendering power of  your CPU and GPU at the same time, finalRender squeezes every available bit of processing power out of your Workstation.
 
fR-Volume Object - this finalRender specific container object is used for loading OpenVDB files and rendering volume data through NanoVDB. This volume container acts like any standard 3ds Max object and can be easily copied, instanced, scaled or rotated and animated like any other object in 3ds Max. To learn more click HERE
 
fR-VolumeVDB -  a new material added to finalRender, that does all of the heavy lifting when it comes to OpenVDB volume rendering. finalRender uses NanoVDB for ultra fast volume rendering in CPU and even faster on GPU! This material is also essential when using thinkingParticles DVR method to instantly render volume Grids created in thinkingParticles. To learn more click HERE

fR-Triplanar - this new texture map offers an easy and fast way to texture organic materials and objects with out the use of texture mapping. To learn more click HERE
 
fR Environment Fog - optimizations in this release lead to a speedup between 10% to 35% when compared to the previous version.
 

Unbiased Global Illumination Enhancement

finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same quality result when compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach.
 
Less passes per rendering, will result in faster rendering times. This core path tracing enhancement is affects the amount of possible grain per pass, only. The core principles of physically accurate unbiased path tracing has not been changed and is as robust and predictable as ever. However, in addition we did some extra fine tuning and enhancements to the path tracing core and this resulted in a slight speedup as well.
 
 

Find out more about the cebas latest finalRender Drop 5:
View full description of What’s New: www.cebas.com/finalRender
 

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