Table of Contents
Shape Joint
The Shape Joint Node is used to dynamically create linkages between two particles at arbitrary positions. This node is able to utilize the collision engine from any one Shape Collision node, enabling full self-collision and collision with other shapes within the collision node's affected groups.
Operator Inputs
ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.
Particle From - (Particle) defines the Particle that should become sticky to another particle. This port MUST be connected and will be highlighted yellow if it is not.
Particle To - (Particle) defines the particle that should stick onto another.
Position From - (Position) defines the joint Position of the “From” particle.
Position To - (Position) sets the joint position for the “target” particle
Type - (Integer) specifies the type of connection: 0=Spherical
Operator Outputs
No Output available
Rollout Menu
Right now there is no other available choice for this type of node. The options are:
- Collision = None
- Type = Spherical Joint