VolumeBreaker and ScalpelMax is now ready for 3ds Max 2018


July 27, 2017 - Valued users don’t need to do anything special besides getting the free update via your cebas Product Manager.

More information on the trio, check out our online Store @ http://cebas.com/?pid=products

volumeBreaker™ is a movie quality 3D destruction tool capable of volumetric fracturing of virtually any 3D object. With volumeBreaker™ Cebas brings to Hollywood a quality destruction tool to 3ds Max. volumeBreaker™ is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh, geometry that perfectly fits together and fills the given volume. volumeBreaker™ can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are 'lazy' and not a fully enclosed volume. Volume Breaker will attempt to compensate for any errors within the mesh, such as unwelded vertices and open edges. The sub-geometry created are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of Volume Breaker.

scalpelMax™ is an object modifier, offering advanced slicing functionality with many specialized features. scalpelMax™ is perfect for users who create complex CAD visualizations with polygon counts above 100.000. Also the games and video effects people will love scalpelMax™ because of its incredible texture slicing feature. Mapping coordinates won't be affected by scalpelMax operations and this makes it possible to cut down any geometry without losing the materials and mappings! scalpelMax™ can handle much higher polygon counts in real time than the standard slice feature. scalpelMax™ also uses less memory to process the slice operation and this makes it also much faster than the built in feature.

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