thinkingParticles 5.0
Availble in both 64 and 32 bit versions
Get Entangled - Rope Simulation Done Right
thinkingParticles offers one of the most advanced Rope soft-body simulation tools available for 3ds Max. Every single aspect of a Rope simulation can be done either in a fully procedural way or manually with the help of standard 3ds Max tools. Check out the video below to learn more about the spline based approach.
Ropes are complex beasts and can take many forms! Check out the video below to learn more about the shape and form a Rope can have in thinkingParticles.
To learn about procedural Ropes, check out the video below.
The fun starts when combining thinkingParticles tools and effects! Check out this video that talks about complex Rope setups.
Features
- > About
- > New in tP5
- > Feature List
- > User Interface
- > Cars & Vehicles
- > Bullet Physics
- > Ropes Soft-Body *
- > Geometry Access
- > Docs & Training
- > Demolition
- > vB on Steroids
- > Particle Cache
- > NVIDIA PhysX
- > Physics Sims
- > SIM-Lic
- > Joints
- > HFragmenter
- > CamMap
- > FumeFX
- > Max Scripting
- > Rules
- > Blurp
- > Follow
- > Center of Mass
- > TD Tool
- > Helpers
- > Draw Particles
- > TP & finalFlares
- > Debugging
- > Object Influence
- > Instancing
- > Vertex Particles
- > Dynamics
- > Surface Stick
- > Gray Matter
- > Fragments
- > Object Access
- > Characters
- > Materials
- > Particle Access
- > pyroCluster
- > A-Bomb
- > Light Action
- > Open the Door
- > Metaballs
- > SDK
- > Paint with Particles
- > Expressions





