thinkingParticles 5.0

Availble in both 64 and 32 bit versions

Camera Mapping Particles

The CameraMap Operator offers a powerful way to map particles and use mapping data in a creative way, not thought of before!

There are many ways to use this operator to create particle effects; things like camera mapping thousands of little spheres to form an object and disintegrate it, or rebuild it from a dust cloud. A camera mapped particle setup might be used to drive a fragmentation and so on ... just imagine what YOU can do.

With the power of thinkingParticles - even such standard tasks, like mapping an object, become amazing ! In a 100% procedural way, mapping and UV channels can be created for any amount of objects in a scene.

 

 

One very powerful way to use this operator is to pick the main render camera and allow the CameraMap operator to activate every frame or sample. Then in a compositing program, you can paint a mask on top of the rendered sequence and use that mask to activate certain particles or areas. For example, during a shot driving through a collapsing canyon, you can paint per frame which parts of the canyon will be activated (fragmented, etc). Be aware, you may need to add additional controls such as distance checks to the camera, in order to avoid affecting all particles in that line of depth (i.e. the ray created from the camera through the mask out to infinity).

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