thinkingParticles 5.0
Availble in both 64 and 32 bit versions
Dynamics
thinkingParticles offers many specialized Dynamics effects nodes, with 100% procedural control potential. Some of the Dynamics nodes are:
Force node:
thinkingParticles can achieve an independent particle force that is totally controlled by thinkingParticles alone, without the need of adding standard force fields in 3ds Max.
Orbit:
Orbit is a useful thinkingParticles node that offers the ability to set a specific orbit for one or multiple particles, which orbit around a definable position with a definable orientation.
PAttach:
With PAttach, for the first time in thinkingParticles history, it is possible to perfectly link two particles to each other, so that one particle behaves exactly like the other. Along with the new referencing system, PAttach can be used for many amazing flocking or bonding effects.
ShapeJoint:
With ShapeJoint, particles can be locked together even when physically accurate dynamic solutions are calculated.
thinkingParticles 5 is enhanced and fine-tuned with many internal and external tools and functions. The Shape Collision node now offers even more power and a better work flow. Also, the BringTo node has added options which make it possible to bring a particle to its target position in different ways. Force fields, for example, can be applied even though the particle is traveling towards its target position.

Features
- > About
- > New in tP5
- > Feature List
- > User Interface
- > Cars & Vehicles
- > Bullet Physics
- > Ropes Soft-Body
- > Geometry Access
- > Docs & Training
- > Demolition
- > vB on Steroids
- > Particle Cache
- > NVIDIA PhysX
- > Physics Sims
- > SIM-Lic
- > Joints
- > HFragmenter
- > CamMap
- > FumeFX
- > Max Scripting
- > Rules
- > Blurp
- > Follow
- > Center of Mass
- > TD Tool
- > Helpers
- > Draw Particles
- > TP & finalFlares
- > Debugging
- > Object Influence
- > Instancing
- > Vertex Particles
- > Dynamics *
- > Surface Stick
- > Gray Matter
- > Fragments
- > Object Access
- > Characters
- > Materials
- > Particle Access
- > pyroCluster
- > A-Bomb
- > Light Action
- > Open the Door
- > Metaballs
- > SDK
- > Paint with Particles
- > Expressions





