thinkingParticles 5.0
Availble in both 64 and 32 bit versions
Debugging
thinkingParticles comes packed with many useful features; some of them are greatly advanced Nodes that can be used to create amazing effects. The introduction of a full port debugger in thinkingParticles will help users get down to the ground with their wire connections and evaluation flows; a small feature, but it has one of the biggest impacts in the daily work of an F/X artist.

Features
- > About
- > New in tP5
- > Feature List
- > User Interface
- > Cars & Vehicles
- > Bullet Physics
- > Ropes Soft-Body
- > Geometry Access
- > Docs & Training
- > Demolition
- > vB on Steroids
- > Particle Cache
- > NVIDIA PhysX
- > Physics Sims
- > SIM-Lic
- > Joints
- > HFragmenter
- > CamMap
- > FumeFX
- > Max Scripting
- > Rules
- > Blurp
- > Follow
- > Center of Mass
- > TD Tool
- > Helpers
- > Draw Particles
- > TP & finalFlares
- > Debugging *
- > Object Influence
- > Instancing
- > Vertex Particles
- > Dynamics
- > Surface Stick
- > Gray Matter
- > Fragments
- > Object Access
- > Characters
- > Materials
- > Particle Access
- > pyroCluster
- > A-Bomb
- > Light Action
- > Open the Door
- > Metaballs
- > SDK
- > Paint with Particles
- > Expressions





