thinkingParticles 5.0
Availble in both 64 and 32 bit versions
Metaballs Supported!
thinkingParticles offers full support for standard particle types, like the ones from 3ds Max! Using different particle types is also a rule-based process. The particle shape/type may be changed at any time by a simple or complex rule.
Check out the sample below; it illustrates the rule-based approach to control particle shapes by conditions. In this case, the shape changes from metaball to cubes, when the particles reach a certain age.
Features
- > About
- > New in tP5
- > Feature List
- > User Interface
- > Cars & Vehicles
- > Bullet Physics
- > Ropes Soft-Body
- > Geometry Access
- > Docs & Training
- > Demolition
- > vB on Steroids
- > Particle Cache
- > NVIDIA PhysX
- > Physics Sims
- > SIM-Lic
- > Joints
- > HFragmenter
- > CamMap
- > FumeFX
- > Max Scripting
- > Rules
- > Blurp
- > Follow
- > Center of Mass
- > TD Tool
- > Helpers
- > Draw Particles
- > TP & finalFlares
- > Debugging
- > Object Influence
- > Instancing
- > Vertex Particles
- > Dynamics
- > Surface Stick
- > Gray Matter
- > Fragments
- > Object Access
- > Characters
- > Materials
- > Particle Access
- > pyroCluster
- > A-Bomb
- > Light Action
- > Open the Door
- > Metaballs *
- > SDK
- > Paint with Particles
- > Expressions





