thinkingParticles 5.0
Availble in both 64 and 32 bit versions
Geometry influences Particles!
thinkingParticles lets you control every aspect of a particle by rules or conditions. One remarkable node is the rule-based Motion Inheritance Operator. Particles may be influenced by moving geometry, speed, rotation, or both aspects. Any component of an object movement can be used to influence particle movements.
Features
- > About
- > New in tP5
- > Feature List
- > User Interface
- > Cars & Vehicles
- > Bullet Physics
- > Ropes Soft-Body
- > Geometry Access
- > Docs & Training
- > Demolition
- > vB on Steroids
- > Particle Cache
- > NVIDIA PhysX
- > Physics Sims
- > SIM-Lic
- > Joints
- > HFragmenter
- > CamMap
- > FumeFX
- > Max Scripting
- > Rules
- > Blurp
- > Follow
- > Center of Mass
- > TD Tool
- > Helpers
- > Draw Particles
- > TP & finalFlares
- > Debugging
- > Object Influence *
- > Instancing
- > Vertex Particles
- > Dynamics
- > Surface Stick
- > Gray Matter
- > Fragments
- > Object Access
- > Characters
- > Materials
- > Particle Access
- > pyroCluster
- > A-Bomb
- > Light Action
- > Open the Door
- > Metaballs
- > SDK
- > Paint with Particles
- > Expressions





