finalRender™ 3.5 SE
Availble in both 64 and 32 bit versions
fR-Curvature
fR-Curvature lets you get curvy with its real-time convex and concave shader that takes the curvature of a mesh and maps it with colors, maps, and textures.

Image above rendered in only 4 seconds, with MTD

fR-Curvature is a spectacular tool for masking other maps, as well as creating effects, like real-time ambient occlusion, dirt, and powerful sub-surface scattering masks.

fR-Curvature is perfect for character FX work, as well as landscape situations.

Features
- > About 3.5 SE
- > Render Elements
- > fR-AA Sampling
- > RE Passes
- > fR Reinhard
- > Object Properties
- > Full pyroCluster
- > fR-Skin2
- > fR-CarPaint2
- > fR-3DGradient
- > fR-CD
- > fR-Curvature *
- > fR-DistantFur
- > fR-Electron
- > fR-Elevation
- > fR-FastSkin
- > fR-Ghost
- > fR-MeshDistance
- > fR-Ocean Material
- > fR-Ocean Object
- > fR-ReWrapper
- > fR-Tension
- > fR-ThinFilm
- > fR-Velvet
- > fR-VolumeSolid
- > fR-Wet
- > fR-XRay





