finalRender™ 3.5 SE
Availble in both 64 and 32 bit versions
fR-Wet
How does one spread thousands of small water drops over a surface? One of the most challenging tasks a modeller can face is the creation of realistic water drops or liquid sitting on top of a surface.

Surface-to-surface contact renderings are a tough task for even the world's best raytracing solutions.
As of this writing, finalRender 3.5 SE is the only raytracing system to offer special support for Surface/Surface contact situations when rendering refractive or semi-refractive material properties.

By looking closely at the drops one can see the reflected/refracted enviroment.
Features
- > About 3.5 SE
- > Render Elements
- > fR-AA Sampling
- > RE Passes
- > fR Reinhard
- > Object Properties
- > Full pyroCluster
- > fR-Skin2
- > fR-CarPaint2
- > fR-3DGradient
- > fR-CD
- > fR-Curvature
- > fR-DistantFur
- > fR-Electron
- > fR-Elevation
- > fR-FastSkin
- > fR-Ghost
- > fR-MeshDistance
- > fR-Ocean Material
- > fR-Ocean Object
- > fR-ReWrapper
- > fR-Tension
- > fR-ThinFilm
- > fR-Velvet
- > fR-VolumeSolid
- > fR-Wet *
- > fR-XRay





