finalRender™ R2 for Maya
Availble in both 64 and 32 bit versions
Physical Camera - Action!
finalRender R2 for Maya offers a special camera shader, which defines the physical (real world) parameters of the camera model used by finalRender. Thanks to Maya's great node based approach, Multiple cameras can have different physical camera settings.

Real world parameters, like F/Stop or ISO levels for the film material, make it easy for any Professional Artists to adjust their lighting levels in a scene, in the least amount of time.
Features
- > About
- > Feature List
- > Render Elements
- > ShaderGrind
- > Physical Camera *
- > ShaderBuilding
- > MTD
- > Caustics
- > Maya Shader Tree
- > Photometric Lights
- > NURBS Support
- > Distrib. Rendering
- > Flicker Free GI
- > Texture Baking
- > Lights&Shadows
- > DOF
- > Physical Sky
- > Cameras !
- > Benchmark
- > Keep Working
- > GI-Caustics
- > 20K Rendering
- > Light Model
- > Pricing&Licensing





