Welcome to finalRender 3.5™
finalRender 3.5 SE for 3ds Max and 3ds Max Design is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, as well as, seamless integration with mainstream user base.
The product uses the same rock-solid Hollywood production-proven rendering core and produces the same rendering results.
finalRender 3.5 SE comes with a vast feature set. To read more about them, click on the Download Features List.
The cebas Non-Photo-Realistic (NPR) renderer for 3ds Max, finalToon 3.5, has also been upgraded with features and functionality.
finalToon 3.5 is available as an integral part of finalRender 3.5 SE or as a standalone product.
A complementary copy of finalToon 3.5 is included with a purchase of the finalRender 3.5 version.
finalRender 3.5™: Experience The True Power of Rendering!
Alice in (Stereo-) Wonderland
The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max. cebas was able to develop this 3ds Max rendering solution that has no issues with live action footage, allows proper compositing of existing footage (created with thinkingParticles R4), and matches all rendering setups created in Maya as well, that can be easily imported. . A true 3D stereo camera model into finalRender, it proved to be an ideal rendering solution for major movie productions.
finalRender R3 SE was the rendering system of choice for Uncharted Territory for the 3D VFX in the blockbuster movie “2012.” DomeLight proved to be the key lighting method used to create believable and fast global illumination scenery. It also showed great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons. It is now faster, smoother and better than before, accelerating the animation, IR and QMC rendering modes.
...and Many More
- 3ds Max 2016
- 3ds Max 2015
- 3ds Max 2014
- 3ds Max 2013
- 3ds Max Design 2015
- 3ds Max Design 2014
- 3ds Max Design 2013
fR-MeshDistance's main purpose is to automatically fade the texture map to black based on the distance of the respective object to the surface. Its One or more "exterior" objects may also be chosen to measure the distance between the surface to which the map is applied and the picked object(s).
finalRender offers an advanced method to add more control to Render Elements and their 3ds Max output. With the introduction of the fR-ReWrapper material, Render Elements can be individually attenuated by material. A Refractive object in the beauty pass may appear solid, or with a different color in the Refraction Render Element.
fR-ThinFilm simulates object surfaces coated with an ultra-thin layer of a different material refracting and reflecting light rays based on the viewing angle and light position.
With fR-ThinFilm applied, light hitting an object is split into a user defined color rainbow.