All of the power that thinkingParticles has to offer, comes from the many operators, conditions and helper nodes that can be freely combined into complex networks of commands. The number of possible combinations of different rules exceeds 4 billion! Like a true programming language, thinkingParticles offers unlimited ways to approach a solution which defines various particle behaviors.
The best part of using thinkingParticles is that no single line of code has to be written and no complicated programming language has to be learned! Even Max-Script (the scripting language of 3ds Max) is not needed. Everything within thinkingParticles can be done with simple wiring of visual nodes.
The most common particle effects can be created through easy to use operators that do not need complex wiring. One example of such an effect is "Blurp". An operator that offers particle morph features, without the need of complex command wiring.
How would you come from the left to the right side?
The particle morph effect shown below is completed by one single operator, "Blurp". This complex operator handles all aspects of such an effect completely. The only input that must be supplied is the 'On' condition. Everything else is handled by the Blurp operator directly. The set-up of such a complex particle effect takes just a matter of minutes, instead of hours or even days.
Blurp is a truly advanced and unique particle operator that outperforms just about everything out there. Another remarkable feature of Blurp is the "per fragment (particle)" color handling.
Yes, other particle systems also offer such an effect but these systems are not able to blend a complete set of material properties while morphing from one object to the other. thinkingParticles has no problem performing this function. Think about what enormous capability this allows. thinkingParticles will keep track of every single fragment, along with its material, even when 30,000 particle fragments are morphing from one object into another.