The concept of particle caching or "baking out" particle simulations to a file is becoming more and more important as scenes become more complex with multiple layers of effects.
thinkingParticles 5 redefines working with simulation caches in a whole new way. Particle cache files can now be handled exactly like any thinkingParticles setup - in fact, they will behave in a manner that is no different from the original DynamicSet. Particle caches can be instanced, re-timed, played back and rotated, like you would do with any other particle generator. Particle cache files are now fully self-contained and portable - it is even possible to access and change the materials that are contained in such a cache file afterwards.
The animation shown below illustrates the use of only one particle cache, instanced multiple times; whenever the sphere gets close to a pole it disintegrates.
Dynamic Set Caching
The various particle caching functions available in thinkingParticles offer a powerful way to create highly complex particle animations and render them in a massive network environment. With the latest release, DynamicSet Caching is enhanced greatly in thinkingParticles by adding more information to each file and making it available through Asset Tracker.
Cache playback is no longer restricted to the same scene setup; a cache can now be played back in any DynamicSet, even in completely empty thinkingParticles' scenes!
Playback Particle Exclude
Options like removing particles after the recording session or changing materials afterwards, open up new work-flows like never before!