BitmapHDR finalRender Texture Map
finalRender 3.5 offers full support of HDRI along with correct Non-Clamped Color values in bitmaps. Every installation of finalRender comes installed with a new bitmap type called BitmapHDR.
This texture map is meant to replace the standard HDRI import filter of 3ds Max. BitmapHDR overcomes many of the restrictions found in the integral 3ds Max HDRI loader.
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Exposure = 0.0
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Exposure = 1.0
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Linear Workflow (LWF) Additions
To guarantee a proper linear work flow when working with finalRender 3.5, Color Space Conversion functions have been added to the finalRender Bitmap-HDR texture.
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