The fR-Glass material uses similar controls and settings as the standard 3ds Max materials.
Keep in mind, that this material is intended to simulate standard glass behavior. However, individual creativity may be used to tweak it for whatever other material effect one may devise.
fR-Glass has a simple structure with an optimized number of settings in order to reduce set-up time.
In order to produce clear glass objects, one simply selects fR-Glass and assigns it to any glass objects in the scene without modification.