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finalRender™ 3.5


New Anti-Aliasing Slider

finalRender 3.5 comes with an easy-to-use system of adjusting anti-aliasing (AA). Anyone in 3D knows that AA is notoriously difficult to tune in a raytrace engine. In finalRender 3.5, a single slider with left-to-right dragging capabilities tunes anti-aliasing using automatic settings. 

Simply dragging the slider will adjust many different parameters to an optimum level, such as threshold jitter minimum and maximum samples.


fR AA menu



Once the slider is used to adjust AA to the correct level for the scene, simply adjust all the advanced parameters, tuning AA to achieve the required balance of speed and quality. This feature offers a highly intuitive process for a difficult rendering task.

Adaptive Multiple Ray Sampler

finalRender 3.5 offers a unified sampler for raytracing effects that requires more than one ray to render a certain effect. Effects like Depth of Field (DOF), Area Shadows, Area Lights, Quasi Monte-Carlo (QMC) GI, and Blurry Reflections are all affected by this new Sampler.

What does the Adaptive Multiple Ray Sampler do?

Previously, it was difficult to get an optimal render time when multiple rendering effects were being used in one scene. A scene that had raytraced area shadows combined with blurry reflections and GI with some Depth of Field would be virtually impossible to render in a reasonable amount of time.

The new Adaptive Multiple Ray Sampler (AMRS) is THE technology to solve such rendering bottlenecks. finalRender 3.5 condenses multiple ray effects into one set of controls.

Anti-Aliasing Core Engine Technologies

The latest adaptive Anti-Aliasing sampling algorithms are implemented within finalRender 3.5 and provide a new engine along with significant speed enhancements to the existing engines.

Significant R&D went into enhancing the quality of the raytracing core. cebas also received a great deal of beneficial feedback from users around the globe, which helped tailor new technologies to the needs of the artist.  

finalRender 3.5 has made great strides in speed and quality, consequently making considerable differences to previous versions.

The innocent looking image shown below, for example, uses the new Adaptive Sampler to render even the finest details correctly. In exhaustive testing, it was discovered that other raytracing applications often miss several lines and/or generate moiré effects while finalRender does not.




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