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finalRender™ 3.5

fR-Override

fR-Override enables full control over raytracing ray levels in finalRender 3.5. This material lets the user configure which other materials should be "seen" by secondary ray effects in addition to the main material.

fR-Override makes it possible to use different materials for reflections, refractions, caustics, shadow casting, receiving shadows, and GI with one object. It now requires the application of a single material only.

 

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