"The incorporation of PhysX into the thinkingParticles Classic product release is a natural extension of our leading edge physics software and hardware technology," said Manju Hegde, CEO, when at AGEIA. "Now the power of PhysX will be helping enable true Newtonian physics in one of the film industry's leading special effects tools." AGEIA is now owned by NVIDIA.
thinkingParticles is the most powerful tool for any artist involved in particle based effects. Constant development and enhancements have made it the leading visual effects product for 3ds Max and Cinema 4D.
Global Dynamic Properties
thinkingParticles Classic now supports PhysX Core 2.8.x. In addition to the PhysX update, new functions have been also added to the native ShapeCollision engine.
The animation below, shows the power and flexibility of using joints with PhysX in thinkingParticles.
Thanks to the constant feedback from some of the largest and most prominent studios in the industry, thinkingParticles has evolved into the super creative tool that it is today. Every single operator found in thinkingParticles, was created as a result of direct user feedback. Real world production needs have informed the interface and workflow of thinkingParticles. It is a tool, sculpted by the creative talents of the most promising CG Artists in the industry today.
Using PhysX in thinkingParticles, it takes only 10 seconds to simulate this car which fragments and blows back a crowd
thinkingParticles has now integrated the most advanced simulation technologies available on the market, ensuring its' status as the leading tool for particle effects in the CG and VFX industry. thinkingParticles is ready for the future! When the use of NVIDIA PhysX hardware becomes more widespread, thinkingParticles will be ready to help you take your work to the next level by fully supporting the PhysX Game Physics Engine to its best advantage: with thousands of rigid bodies, accelerated joints and other enhanced physics features.
The fragmenting animation below simulates in real time, in the 3ds Max viewport, the power of PhysX in thinkingParticles.