Dynamic Set Caching
The various particle caching functions available in thinkingParticles offer a powerful way to create highly complex particle animations and render them in a massive network environment. Now, with the latest release, DynamicSet Caching has been introduced to thinkingParticles. Data channels are written to the cache file as well where previous versions of ThinkingParticles did not cache the Data Channels.
Playback Particle Exclude
thinkingParticles was the first particle system for 3ds Max to introduce particle baking or simulation recording of complete particle systems. New options are now available like removing particles after the recording session. These options open up new work-flows, as never before!
Click on the image below to watch the animation