|
 |
|
|
Features of pyroCluster 3.5
pyroCluster is available in two variations: as an integrated part of ProOpticSuite or as a separate independent 3ds Max plug-in. Both variations include full mental ray support for 3ds Max.
Supported Platforms:
- Autodesk 3ds Max Design 2010-2012
pyrocluster Features:
- Enhanced Volume Stretching feature
- Send/Receive GI for volumetrics
- Caustic Receiving for pyrocluster volumes
- Full mental ray support for 3ds Max and 3ds Max Design
- Independent control for Self-Shadows, Cast Shadows and Light Shadows
- All new Effects Editor to control all parameters via curves and effects controllers
- Correct blending between 3ds Max volume effects
- Highly Optimized VolumeTracer Engine with full ray marching control
- All new Enhanced UI and Workflow
- True and accurate VoXel shading
- True 3D Surface Shadow Casting by 3D noise
- Enhanced particle support for ThinkingParticles 3.0
- Shadow casting support for all standard Light types
- Real 3D volumetric lighting (clouds receive and transmit light)
- Full finalRender Stage-1 raytracer support for reflection/refraction
- Integrated particle motion analyzer
- Cloud deforming/stretching by velocity
- Various types of volumetric fractal generators
- Z-Buffer support for focus and composing effects
- Material Effects Channel support for glow and other VP effects
- Real 3D Volume Intersection with geometry
- True volume light support , no special lights needed!
|
|
 |
|