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Join cebas @ SIGGRAPH 2012!





cebas @ SIGGRAPH 2012: Witness the Present and have a glimpse of the future!


Victoria, BC – July 24, 2012

cebas Visual Technology Inc. announces its participation in this year’s SIGGRAPH Exhibition. The software developing company has been consistently and successfully making its way to the top through its diverse and powerful tool-set and is now amongst the leaders of visual effects production and movie-making as well as gaming and architectural designs industries.

Best known for 2 of its flagship products thinkingParticlesTM and finalRenderTM among many others including psd-manager™; the company has contributed to hundreds of unique and incomparable special effects portrayed in blockbuster movies like the recently released; Snow White and The Huntsman, The Avengers, Battleship, Red Tails and Ghost Rider: Spirit of Vengeance, to mention a few.

SIGGRAPH 2012, which takes place in Los Angeles, California from the 5th to the 9th of August, marks cebas’ 17th consecutive partaking in the show. As always, the company will be exhibiting its latest development breakthroughs and achievements to users and software development industry gurus from around the globe!

Everyone is invited to come and experience a Software Revolution unfolding @ SIGGRAPH 2012 Booth# 314:

With thinkingParticles 5 successful launch, shipping and great reviews – cebas has since moved forward and is ready to marvel its users with the very first look at its latest developments from the cebas-labs: learn why thinkingParticles 5 is right now a sound investment for any effects house and experience the future of thinkingParticles 6 leading the way to a new effects path that is bound to amaze you!
thinkingParticles 6 is cebas’ new fully procedural, rule-based power tool – Now equipped with Hydrodynamics (Fluids) and true Softbody dynamics to simulate cloth and bending metal. It simulates various matters and changes them to different states with the newly integrated multi-physics solver.



Image courtesy of Pixomondo and Universal Pictures - All rights reserved.


Welcome to cebas’ World of Particle Dynamics!

thinkingParticles has had a decade of massive achievements, introducing ground-breaking technologies and approaches that helped make special effects simple to develop, accurate and as close to reality as reality itself!
This flagship tool has become widely known and commonly used across different industry specializations as well as CG platforms such as 3ds Max, 3ds Max Design and Cinema 4D – increasing its diverse customer base at a phenomenal rate!

thinkingParticles 6 aims to be a one-stop solution for all kinds of special effects work. By adding softbody and fluids to its physics solvers while still using a fully procedural approach, a unique way for multi-physics solvers is engineered. The intention is, as it was with all other technologies introduced by cebas, to democratize the whole sector of water and liquid simulation for the 3ds Max user.
Our target is to enable every 3ds Max user to create Hollywood style special effects without draining tens of thousands of dollars.

Edwin Braun, CEO of cebas Visual Technology Inc., on what the future holds for thinkingParticles:

"Our future thinkingParticles products will enable smaller studios to deliver high quality special effects, such as; water and fluids, at a much higher return for their buck! While other studios would need hundreds of employees, custom coded software packages and other tools costing them a lot more than they bargained for or anticipated.”

thinkingParticles 6 has gone a step further with its fluid simulations through the enabling of change in state of matter - giving users endless freedom and flexibility in creating different matters out of its original state: for instance, oil can turn into ice at will of the user.

GPU Based rendering finally does not look like GPU rendering anymore! Come and see it happening right in front of your eyes @ SIGGRAPH 2012:

finalRender is the movie industry’s workhorse renderer and it was the first 3ds Max rendering solution to start the whole GI rendering craze. It is continuing to break new grounds with its current release of finalRender 3.5 SE.
finalRender 3.5 SE is a chance for users to enjoy one of the most advanced and reliable renderers on the market.

cebas’ finalRender 4GPU has sparked the imagination and thrilled thousands of artists in the industry. Its revolutionary announcement on the future of rendering technology from last year remains a tech-buzz!
In such a short period of time, cebas’ very own trueHybrid™ approach to GPU rendering has become an impressive piece of technology that is spearheading the rendering industry and will continue to do so for decades to come.



© finalRender 4GPU

finalRender 4GPU: Massive Memory Optimization and an Innovative Physically Based Microfacet Model for Blurry/Rough surfaces

finalRender 4GPU now has the ability to render BILLIONS of Polygons within mere seconds, using the absolute minimum amount of memory on a single GPU or even with a Multi-GPU setup - overcoming an obstacle most other GPU renderers have for 3ds Max!

Be it CPU or GPU: latest advances in research and development of new rendering algorithms will always find their way into finalRender as well.
The “Physically Based Microfacet Model for Blurry/Rough surfaces” (PBMM) is the latest development in finalRender 4GPU for simulating realistic surfaces and materials, where rough surfaces can now be realistically simulated based on a Micro Facet computation model.

thinkingParticles GE™ for Gaming Engines: Bringing Hollywood to Indies’ Doorstep!

cebas tools have always been used on major game titles and is now about to take a turn into the world of realtime particles and demolition, trendsetting the video/console and online games and games effects for the years to come!
With more than 20 years of experience in software development for the movie and games industry, for the first time cebas will allow indie game developers to deliver movie quality special effects that are par or above what gamers would see in a triple A (AAA) game title.



© volumeBreaker and Unity - WIP


thinkingParticles GE is a highly optimized version of thinkingParticles 6, aimed at producing realtime particle effects within various Game engines available on the market.
The first game engine supported by thinkingParticles GE will be Unity with planned support for CryENGINE and Unreal Engine in the near future.
cebas’ all new approach to creating visual effects in games will replace the typical workflow of them being pre-developed and heavily dependent on game engine programmers. Instead, special effects in games will be created and modified by artists and non programmers instantly without having to go back and forth through expensive development pipelines.
thinkingParticles GE offers a true disruptive technology approach to special effects in games!



© Actual 3d Max 2013 User Interface


cebas Product Manager: User Experience @ its BEST

Identifying with our policy to provide an entirely hassle-free customer experience down to the tiniest detail, cebas Visual Technology Inc. is proud to announce the release of its NEW cebas Product Manager tool.

cebas Product Manager is a broad instrument that will help our customers manage their plug-ins in more than one way. Whether it’s a service pack update, a newly purchased product installation, an upgrade of a product version, a trial version installation or even license management – this monstrous vehicle is a major time saver that allows users to do it all efficiently and seamlessly.


**cebas will have a lot more to announce and present during the show @ its booth# 314 – Don’t miss out and come witness HUGE technological revelations in action!




About cebas Visual Technology Inc.

Developing and offering market-leading 3D effects software and 3D Laser Scanning services for 20+ years, cebas Visual Technology Inc has gained extraordinary technological prowess and extensive knowledge of 3D computer animation and Visual Effects (VFX) industries. Unique software solutions and a top team of Programmers and Artists from around the world makes cebas an innovative modern company that attracts talent, as well as large companies, to purchase software, develop custom coding and build high performance production teams.

Based on a solid line-up of growing products and services, cebas Visual Technology Inc offers many production solutions for 3D Effects Studios as well as CAD or Visualization Design companies. cebas software is used every day in award winning movie productions, digitally produced games and architectural design presentations, enabling their global customers to achieve complex visual effects that are photo-realistic and compelling. Movies like “Snow white and the Huntsman”, “The Avengers”, ”Battleship”, “Red Tails”, “Final Destination 5”, “Harry Potter and the Deathly Hallows: Part I and II”, “Transformers 3D”,“Green Lantern”, “Thor 3D”, “2012”, “Alice in Wonder Land”, “The Last Air Bender”, “GI Joe”, “Percy Jackson and the Olympians”, “Nightmare on Elm Street”, “Jonah Hex” and “Iron Man 2”; all utilize cebas software to drive prominent 3D and special effects scenes.

For more information, please visit our website:

cebas Visual Technology Inc. or

** Please note that some of the content presented in this document is work in progress and further development. It is being provided to the public for information purposes only.


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