Sabotage3 Studio reveals how tP helped in choreographing these hip dance moves featured in Samsung's new ads! 

  

 

  

Based in Paris, France – Sabotage3 Studio is ‘an alternate post-production and creation structure mainly based on talents’. Mixing techniques is their specialty! Examples  of such talent are Rancoeur Julien aka FOX - CG particles expert and Beve Stéphane aka SPON - CG supervisor on the Samsung project.

Julien Rancoeur, aka FOX, is a CG particles and FX artist, but also a 2D generalist. He graduated from Supinfocom School of Animation and has been working in Paris for the past 7 years in several studios, such as Digital district and Sabotage Studio.

Stephane Bève, aka SPON, got his master degree in 1999, and has worked as a CG freelancer for 2 years. In 2002, he collaborated with the french "NoBrain" Directors as a CG artist, and then as the lead CG artist. When "NoBrain" created a post-production house of their own called Sabotage, Spon joined the team and became the CG and VFX supervisor of the Studio.
During all these years, he developed Vjing (live video mix) and collaborations with artists such as Milosh Luczynski for all kinds of video performances, like immersive 360 video, video mapping... etc.

 

cebas: It seems that the new Samsung Ads were an important project for you (and your firm). Can you tell us how you were involved?


We were in charge of the whole post work. Of course we started with pre-production meetings, to anticipate possible issues, and visuals FX to do, and we gather also all the delivery specs. Then, we worked on the set modeling, 3D camera positions, animation, the dancers roto, color correction, and client presentations.

 

 

cebas: Which shots/images/sequences in particular were you involved in? 



We were involved in all the levels of the CG shots, from pre production to the shoot through delivery. F-I worked mostly on Samsung Slate ending and all Samsung chronos.

 

 

cebas: What cebas software did you use and why?

We used tP for flexibility in 3DSMax, and Vray for rendering.

 

cebas: How did you use our software to achieve the effects?


We used mainly thinkingParticles 4; generating boxes on vertex of source objects then used various nodes for animations.


 

  

 

cebas: What features in particular helped you achieve your goal and how?


We used a lot the object to particle functions, but also some Parameter node setup interact on source objects and voxelize source objects. The memory operator was also very useful to record original positions.

 


 

cebas: What was the most difficult aspect of this project and how did you solve it?


Handling all animation timings in only one setup was the most difficult task. We split in groups, time intervals etc to achieve what we wanted.

  

cebas: What was a step-by-step breakdown of a typical shot/image/sequence? 



We re-modeled the set and placed a camera, animated the elements in the set. The animation had to then be approved, following the lighting, rendering, compositing and color correction.

 

 

 

cebas: How did the cebas tools perform for you and how was the experience of working with them like?



tP is very modular and an amazing tool to use.

 

 

cebas: How did it compare to other software you may have used?


tP is awesomely more modular, fast and pleasant to use than, for example, Particle Flow which is included in Max. With a bit of reflection, every problem can get an adapted solution.

 

 

 

cebas: How did cebas software integrate into your production pipeline? How straightforward was it? 




We had 2 licenses to work with on separate sequences as well as the render farm licenses… everything worked as expected, just great!

 

cebas: What was the most fun or rewarding part of this project for you?




Using tP to solve the problems we faced. Its modularity is simply enjoyable.

 

 

cebas: What do you wish cebas software did that it's not currently doing for you?




I would like to see tP’s nodes/ patch themselves display parameters in a rollout when clicking on them. Also, wireless busses to communicate from a sub-patch to another would be great to have as well as clicking on a wire to display debug data going through.

I find it a bit boring that displayed colors are not really reflecting picked objects most of the time. Using the group as object is a bit painful dealing with materials, especially multi. Having said that, tP is great to work with and is just a wonderful software… I love it!

 


Thank you Sabotage3 Studio for your time, we had fun! To see the full Samsung ad, click Here

 

We at cebas would like to wish everyone at Sabotage3 as well as our readers and customers a Wonderful New Year.

 

For more information about Sabotage3 Studio, check their website... It's pretty cool :)

Stay tuned for more very exciting news to come very soon!